use ability keys instead of indices

This commit is contained in:
2025-01-18 09:53:50 +09:00
parent b4162d4e39
commit 8ebae0d866
3 changed files with 18 additions and 17 deletions
+3 -3
View File
@@ -6,7 +6,7 @@ import Team from './team.js'
export default class Entity {
id = crypto.randomUUID()
abilities = [null, null, null, null] // TODO: do something about this being an array...
abilities = {}
casting = null
cooldowns = {}
dead = false
@@ -266,7 +266,7 @@ export default class Entity {
if (this.#attacking) {
const cursor = this.#dest ?? this.position
const basicAttack = this.ability(0)
const basicAttack = this.ability('a')
if (basicAttack != null) {
const target = this.closestTargetTo(cursor, 500)
if (target != null && this.distanceTo(target.position) < basicAttack.range + this.radius + target.radius) {
@@ -275,7 +275,7 @@ export default class Entity {
const timestamp = this.game?.currentTick ?? 0
if (lastCast != null && lastCast + cooldown > timestamp) { return false }
this.castAction(0, cursor, false)
this.castAction('a', cursor, false)
return true
}
}