add bbox checks for pathfinding
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+2
-2
@@ -75,8 +75,8 @@ export default class Projectile {
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const bboxCheckedObstacles = terrains.filter((it) => SATX.bboxCheck(bbox, it.bbox))
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if (bboxCheckedObstacles.length < 1) { return true }
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const posCollider = Entity.collider(this.position.x, this.position.y, 1) // TODO: magic number for radius
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const posBbox = Entity.bbox(this.position.x, this.position.y, 1) // TODO: magic number for radius
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const posCollider = Entity.collider(this.position.x, this.position.y, 0)
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const posBbox = Entity.bbox(this.position.x, this.position.y, 0)
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const unpassableTerrain = bboxCheckedObstacles.filter((it) => !(SATX.bboxCheck(posBbox, it.bbox) && it.colliders().some((c) => SATX.collideObject(posCollider, c))))
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const colliders = unpassableTerrain.map((it) => it.colliders()).flat()
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