add move command to client

This commit is contained in:
2024-12-22 16:50:54 +09:00
parent 2957903cb1
commit 69343821b6
+39 -5
View File
@@ -4,30 +4,32 @@ import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const global = (0,eval)("this")
const scene = new THREE.Scene()
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000)
const raycaster = new THREE.Raycaster()
const renderer = new THREE.WebGLRenderer()
const entities = {}
renderer.setSize(window.innerWidth, window.innerHeight)
renderer.setAnimationLoop(animate)
document.body.appendChild(renderer.domElement)
const geometry = new THREE.BoxGeometry(1000, 1000)
const geometry = new THREE.PlaneGeometry(1000, 1000)
const material = new THREE.MeshBasicMaterial({ color: 0x115011 })
const ground = new THREE.Mesh(geometry, material)
scene.add(ground)
// const loader = new GLTFLoader();
// const loader = new GLTFLoader()
// loader.load('player.gltf', (gltf) => scene.add(gltf.scene), undefined, (err) => console.log(err))
global.camera = camera
global.scene = scene
camera.position.set(0, -250, 500)
camera.lookAt(0, 0, 0)
camera.position.set(0, -100, 200)
camera.rotation.set((30 / 180) * Math.PI, 0, 0)
// camera.lookAt(0, 0, 0)
function animate() {
renderer.render(scene, camera)
}
var websocket = null
global.websocket = null
var timerId = null
function connectWebSocket() {
@@ -57,6 +59,8 @@ function connectWebSocket() {
}
else {
entity = new THREE.Mesh(new THREE.SphereGeometry(e.radius), new THREE.MeshBasicMaterial({ color: 0xffffff, wireframe: true }))
entity.userData.type = 'entity'
entity.userData.id = e.id
scene.add(entity)
entities[e.id] = entity
}
@@ -70,4 +74,34 @@ function connectWebSocket() {
window.addEventListener('load', () => {
connectWebSocket()
const canvas = renderer.domElement
canvas.addEventListener('mousedown', (event) => {
raycaster.setFromCamera(new THREE.Vector2((event.clientX / canvas.clientWidth) * 2 - 1, (event.clientY / canvas.clientHeight) * -2 + 1), camera)
const intersect = raycaster.intersectObject(ground).at(0)
if (event.button == 0) {
const x = Math.round(intersect.point.x)
const y = Math.round(intersect.point.y)
websocket.send(JSON.stringify({ action: 'move', id: '1', x, y }))
}
})
document.addEventListener('wheel', (event) => {
if (event.deltaY < 0) {
camera.zoom += 0.2
if (camera.zoom > 3) {
camera.zoom = 3
}
camera.updateProjectionMatrix()
}
if (event.deltaY > 0) {
camera.zoom -= 0.2
if (camera.zoom < 1) {
camera.zoom = 1
}
camera.updateProjectionMatrix()
}
})
document.body.appendChild(canvas)
})