exclude dead entities from auto-attack target selection

This commit is contained in:
2025-01-23 11:17:16 +09:00
parent 15e72a9e10
commit 55e5e8117c
5 changed files with 58 additions and 85 deletions
+47 -43
View File
@@ -467,36 +467,50 @@ function connectWebSocket() {
if (playerId != null) {
const player = state.entities.find((e) => e.id == playerId)
if (player != null) {
for (let abilityIndex = 0; abilityIndex < 7; abilityIndex++) {
const abilityKey = ['a', 'q', 'w', 'e', 'r', 'd', 'f'][abilityIndex]
if (player.abilities[abilityKey] != null) {
const abilityId = player.abilities[abilityKey]
const ability = state.abilities.find((it) => it.id == abilityId)
const lastCast = player.cooldowns[ability.id] ?? -Infinity
const cooldownDuration = (ability.cooldown * state.tickRate) ?? 0
const remainingCooldown = (lastCast + cooldownDuration) - state.currentTick
let cssPercentage = '100%'
let text = ''
if (remainingCooldown > 0) {
const cooldownPercentage = 1 - (remainingCooldown / cooldownDuration)
cssPercentage = `${Math.round(100 * cooldownPercentage)}%`
if (remainingCooldown / state.tickRate <= 5) {
text = `${(Math.round(10 * remainingCooldown / state.tickRate) / 10).toFixed(1)}`
}
else {
text = `${Math.round(remainingCooldown / state.tickRate)}`
}
}
const playerAbilities = player.abilities
if (player.casting?.ability == ability.id) {
document.getElementById(`ability-${abilityIndex}-cooldown`).style.clipPath = `polygon(50% 0%, 0% 100%, 100% 100%)` // triangle
let abilitiesHTML = ''
let i = 0
for (const [abilityKey, _abilityId] of Object.entries(playerAbilities)) {
i++
const abilityKeyText = abilityKey.toUpperCase()
const abilityTemplate = `<div id="ability-${i}" class="ability">${abilityKeyText}<div id="ability-${i}-cooldown" class="cooldown"></div><div id="ability-${i}-cooldown-text" class="cooldown-text"></div></div>`
abilitiesHTML += abilityTemplate
}
if (document.getElementById(`abilities`).innerHTML != abilitiesHTML) {
document.getElementById(`abilities`).innerHTML = abilitiesHTML
}
let abilityIndex = 0
for (const [_abilityKey, abilityId] of Object.entries(playerAbilities)) {
abilityIndex++
const ability = state.abilities.find((it) => it.id == abilityId)
const lastCast = player.cooldowns[ability.id] ?? -Infinity
const cooldownDuration = (ability.cooldown * state.tickRate) ?? 0
const remainingCooldown = (lastCast + cooldownDuration) - state.currentTick
let cssPercentage = '100%'
let text = ''
if (remainingCooldown > 0) {
const cooldownPercentage = 1 - (remainingCooldown / cooldownDuration)
cssPercentage = `${Math.round(100 * cooldownPercentage)}%`
if (remainingCooldown / state.tickRate <= 5) {
text = `${(Math.round(10 * remainingCooldown / state.tickRate) / 10).toFixed(1)}`
}
else {
document.getElementById(`ability-${abilityIndex}-cooldown`).style.clipPath = `polygon(0 ${cssPercentage}, 100% ${cssPercentage}, 100% 100%, 0 100%)`
text = `${Math.round(remainingCooldown / state.tickRate)}`
}
document.getElementById(`ability-${abilityIndex}-cooldown-text`).innerHTML = text
}
if (player.casting?.ability == ability.id) {
document.getElementById(`ability-${abilityIndex}-cooldown`).style.clipPath = `polygon(50% 0%, 0% 100%, 100% 100%)` // triangle
}
else {
document.getElementById(`ability-${abilityIndex}-cooldown`).style.clipPath = `polygon(0 ${cssPercentage}, 100% ${cssPercentage}, 100% 100%, 0 100%)`
}
document.getElementById(`ability-${abilityIndex}-cooldown-text`).innerHTML = text
}
let buffs = ``
@@ -577,24 +591,14 @@ window.addEventListener('load', () => {
websocket.send(JSON.stringify({ action: 'halt', id: playerId }))
}
if (event.code == 'KeyQ') {
websocket.send(JSON.stringify({ action: 'cast', slot: 'q', id: playerId, x, y }))
}
if (event.code == 'KeyW') {
websocket.send(JSON.stringify({ action: 'cast', slot: 'w', id: playerId, x, y }))
}
if (event.code == 'KeyE') {
websocket.send(JSON.stringify({ action: 'cast', slot: 'e', id: playerId, x, y }))
}
if (event.code == 'KeyR') {
websocket.send(JSON.stringify({ action: 'cast', slot: 'r', id: playerId, x, y }))
}
if (event.code == 'KeyD') {
websocket.send(JSON.stringify({ action: 'cast', slot: 'd', id: playerId, x, y }))
}
if (event.code == 'KeyF') {
websocket.send(JSON.stringify({ action: 'cast', slot: 'f', id: playerId, x, y }))
}
const alreadyBound = ['A', 'X', 'S', 'H']
const alphabet = 'ABCDEFGHIJKLMNOPQRSTUVWXYZ'.split('').forEach((letter) => {
if (alreadyBound.includes(letter)) { return }
if (event.code == `Key${letter}`) {
websocket.send(JSON.stringify({ action: 'cast', slot: letter.toLowerCase(), id: playerId, x, y }))
}
})
}
})
+7 -38
View File
@@ -58,12 +58,12 @@
border-right: none;
}
.hud {
.abilities {
display: none;
position: fixed;
gap: 10px;
padding: 15px;
padding-bottom: 10px;
display: flex;
inset: auto 0 0 0;
width: fit-content;
margin: auto;
@@ -74,6 +74,10 @@
border-bottom: none;
}
.abilities:has(.ability) {
display: flex;
}
.ability {
position: relative;
flex: 1 0 0;
@@ -178,42 +182,7 @@
<div id="cast_indicator_progress" class="cast-indicator-progress"></div>
</div>
</div>
<div class="hud">
<div id="ability-0" class="ability">
A
<div id="ability-0-cooldown" class="cooldown"></div>
<div id="ability-0-cooldown-text" class="cooldown-text"></div>
</div>
<div id="ability-1" class="ability">
Q
<div id="ability-1-cooldown" class="cooldown"></div>
<div id="ability-1-cooldown-text" class="cooldown-text"></div>
</div>
<div id="ability-2" class="ability">
W
<div id="ability-2-cooldown" class="cooldown"></div>
<div id="ability-2-cooldown-text" class="cooldown-text"></div>
</div>
<div id="ability-3" class="ability">
E
<div id="ability-3-cooldown" class="cooldown"></div>
<div id="ability-3-cooldown-text" class="cooldown-text"></div>
</div>
<div id="ability-4" class="ability">
R
<div id="ability-4-cooldown" class="cooldown"></div>
<div id="ability-4-cooldown-text" class="cooldown-text"></div>
</div>
<div id="ability-5" class="ability">
D
<div id="ability-5-cooldown" class="cooldown"></div>
<div id="ability-5-cooldown-text" class="cooldown-text"></div>
</div>
<div id="ability-6" class="ability">
F
<div id="ability-6-cooldown" class="cooldown"></div>
<div id="ability-6-cooldown-text" class="cooldown-text"></div>
</div>
<div id="abilities" class="abilities">
</div>
<div id="buffs" class="buffs"></div>
<script type="module" src="client.js"></script>