fix projectiles colliding with dead entities

This commit is contained in:
2025-01-23 10:36:28 +09:00
parent afa419e77a
commit 4acd7a2881
4 changed files with 52 additions and 29 deletions
+2 -2
View File
@@ -22,8 +22,8 @@ export class Dungeon {
game.addTerrain(new Terrain([new Vector2(2000, 1500), new Vector2(2500, 1000), new Vector2(2500, 1500)], false))
game.spawnEntity(new Entity(Template.player({ id: '6', spawnPosition: new Vector2(2400, 1400), team: enemy, logic: castQ })))
game.spawnEntity(new Entity(Template.player({ id: '1', spawnPosition: new Vector2(1500, 700), team, dead: true })))
game.spawnEntity(new Entity(Template.player({ id: '2', spawnPosition: new Vector2(200, 1300), team, health: 10 })))
game.spawnEntity(new Entity(Template.player({ id: '1', spawnPosition: new Vector2(200, 1300), team, health: 10 })))
game.spawnEntity(new Entity(Template.player({ id: '2', spawnPosition: new Vector2(1500, 700), team, dead: true })))
game.spawnEntity(new Entity(Template.basilisk({ id: 'boss', spawnPosition: new Vector2(2200, 750), team: Team.neutral })))