add tweening

This commit is contained in:
2025-01-11 19:38:40 +09:00
parent 4aba510ec0
commit 462dfe7b9a
6 changed files with 56 additions and 25 deletions
+7
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@@ -9,12 +9,19 @@
"version": "1.0.0", "version": "1.0.0",
"license": "UNLICENSED", "license": "UNLICENSED",
"dependencies": { "dependencies": {
"@tweenjs/tween.js": "^25.0.0",
"quickhull": "^1.0.3", "quickhull": "^1.0.3",
"sat": "^0.9.0", "sat": "^0.9.0",
"three": "^0.171.0", "three": "^0.171.0",
"websocket-express": "^3.1.2" "websocket-express": "^3.1.2"
} }
}, },
"node_modules/@tweenjs/tween.js": {
"version": "25.0.0",
"resolved": "https://registry.npmjs.org/@tweenjs/tween.js/-/tween.js-25.0.0.tgz",
"integrity": "sha512-XKLA6syeBUaPzx4j3qwMqzzq+V4uo72BnlbOjmuljLrRqdsd3qnzvZZoxvMHZ23ndsRS4aufU6JOZYpCbU6T1A==",
"license": "MIT"
},
"node_modules/@types/body-parser": { "node_modules/@types/body-parser": {
"version": "1.19.5", "version": "1.19.5",
"resolved": "https://registry.npmjs.org/@types/body-parser/-/body-parser-1.19.5.tgz", "resolved": "https://registry.npmjs.org/@types/body-parser/-/body-parser-1.19.5.tgz",
+1
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@@ -10,6 +10,7 @@
"license": "UNLICENSED", "license": "UNLICENSED",
"description": "", "description": "",
"dependencies": { "dependencies": {
"@tweenjs/tween.js": "^25.0.0",
"quickhull": "^1.0.3", "quickhull": "^1.0.3",
"sat": "^0.9.0", "sat": "^0.9.0",
"three": "^0.171.0", "three": "^0.171.0",
+26 -15
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@@ -1,6 +1,7 @@
import * as THREE from 'three' import * as THREE from 'three'
import { Tween } from '@tweenjs/tween.js'
const global = (0,eval)("this") const global = (0,eval)('this')
const scene = new THREE.Scene() const scene = new THREE.Scene()
const raycaster = new THREE.Raycaster() const raycaster = new THREE.Raycaster()
const camera = new THREE.PerspectiveCamera(30, window.innerWidth / window.innerHeight, 0.1, 1000) const camera = new THREE.PerspectiveCamera(30, window.innerWidth / window.innerHeight, 0.1, 1000)
@@ -13,16 +14,15 @@ camera.rotation.set((60 / 180) * Math.PI, 0, 0)
const entityMaterial = new THREE.MeshToonMaterial({ color: 0xffffff }) const entityMaterial = new THREE.MeshToonMaterial({ color: 0xffffff })
const terrainMaterial = new THREE.MeshToonMaterial({ color: 0xffd700 }) const terrainMaterial = new THREE.MeshToonMaterial({ color: 0xffd700 })
// const minimapCamera = new THREE.OrthographicCamera(-10, 10, 10, -10) const minimapCamera = new THREE.OrthographicCamera(-10, 10, 10, -10)
const minimapCamera = new THREE.OrthographicCamera(-6, 6, 6, -6)
const minimapRenderer = new THREE.WebGLRenderer() const minimapRenderer = new THREE.WebGLRenderer()
minimapRenderer.setSize(600, 600) minimapRenderer.setSize(300, 300)
minimapRenderer.setAnimationLoop(minimapRender) minimapRenderer.setAnimationLoop(minimapRender)
// minimapCamera.position.set(10, 10, 10) minimapCamera.position.set(10, 10, 10)
minimapCamera.position.set(6, 6, 6)
const entities = {} const entities = {}
const positionTweens = {}
const terrains = {} const terrains = {}
const geometry = new THREE.PlaneGeometry(0, 0) const geometry = new THREE.PlaneGeometry(0, 0)
@@ -43,11 +43,12 @@ global.renderer = renderer
global.camera = camera global.camera = camera
global.scene = scene global.scene = scene
const tweenDuration = 60
const keysDown = {} const keysDown = {}
function render() { function render() {
cameraMovement() cameraMovement()
Object.values(positionTweens).forEach((tween) => tween.update())
renderer.render(scene, camera) renderer.render(scene, camera)
} }
@@ -57,8 +58,7 @@ function minimapRender() {
var cameraLocked = true var cameraLocked = true
function followCamera() { function followCamera() {
// entity = entities.filter((e) => e.id = '1').at(0) const entity = entities[playerId]
const entity = entities['1']
if (entity == null) { return } if (entity == null) { return }
const offsetX = 0 const offsetX = 0
@@ -90,8 +90,6 @@ function followCamera() {
else if (distanceY != 0) { else if (distanceY != 0) {
camera.position.y = entity.position.y + offsetY camera.position.y = entity.position.y + offsetY
} }
} }
const cameraSpeed = 0.03 const cameraSpeed = 0.03
@@ -115,9 +113,10 @@ function cameraMovement() {
var websocket = null var websocket = null
global.websocket = null global.websocket = null
var timerId = null var timerId = null
var playerId = null
function connectWebSocket() { function connectWebSocket() {
websocket = new WebSocket('ws://127.0.0.1:1280/ws') websocket = new WebSocket(`ws://${window.location.hostname}:1280/ws`)
global.websocket = websocket global.websocket = websocket
websocket.onerror = () => websocket.close() websocket.onerror = () => websocket.close()
websocket.onopen = () => { websocket.onopen = () => {
@@ -156,7 +155,8 @@ function connectWebSocket() {
entities[e.id] = entity entities[e.id] = entity
} }
entity.position.set(e.position.x / 100, e.position.y / 100, e.radius / 100) // entity.position.set(e.position.x / 100, e.position.y / 100, e.radius / 100)
positionTweens[entity.id] = new Tween(entity.position).to({ x: e.position.x / 100, y: e.position.y / 100, z: e.radius / 100 }, tweenDuration).start()
} }
for (const t of state.terrains ?? []) { for (const t of state.terrains ?? []) {
@@ -184,6 +184,12 @@ function connectWebSocket() {
} }
window.addEventListener('load', () => { window.addEventListener('load', () => {
const params = Object.fromEntries(new URLSearchParams(window.location.search).entries())
playerId = params.id
if (playerId == null) {
playerId = prompt('Player ID:')
}
connectWebSocket() connectWebSocket()
const canvas = renderer.domElement const canvas = renderer.domElement
@@ -196,13 +202,13 @@ window.addEventListener('load', () => {
if (event.button == 0) { if (event.button == 0) {
const x = Math.round(intersect.x * 100) const x = Math.round(intersect.x * 100)
const y = Math.round(intersect.y * 100) const y = Math.round(intersect.y * 100)
websocket.send(JSON.stringify({ action: 'move', id: '2', x, y })) websocket.send(JSON.stringify({ action: 'teleport', id: playerId, x, y }))
} }
if (event.button == 2) { if (event.button == 2) {
const x = Math.round(intersect.x * 100) const x = Math.round(intersect.x * 100)
const y = Math.round(intersect.y * 100) const y = Math.round(intersect.y * 100)
websocket.send(JSON.stringify({ action: 'move', id: '1', x, y })) websocket.send(JSON.stringify({ action: 'move', id: playerId, x, y }))
} }
} }
}) })
@@ -233,6 +239,11 @@ window.addEventListener('load', () => {
document.addEventListener('contextmenu', (event) => event.preventDefault()) document.addEventListener('contextmenu', (event) => event.preventDefault())
window.addEventListener('keydown', (event) => keysDown[event.code] = true) window.addEventListener('keydown', (event) => keysDown[event.code] = true)
window.addEventListener('keyup', (event) => keysDown[event.code] = false) window.addEventListener('keyup', (event) => keysDown[event.code] = false)
window.addEventListener('keydown', (event) => {
if (event.code == 'Space') {
cameraLocked = !cameraLocked
}
})
document.body.appendChild(canvas) document.body.appendChild(canvas)
+7 -4
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@@ -6,7 +6,8 @@
{ {
"imports": { "imports": {
"three": "/three/build/three.module.js", "three": "/three/build/three.module.js",
"three/addons/": "/three/examples/jsm/" "three/addons/": "/three/examples/jsm/",
"@tweenjs/tween.js": "/@tweenjs/tween.js/dist/tween.esm.js"
} }
} }
</script> </script>
@@ -26,17 +27,19 @@
} }
.debug-panel { .debug-panel {
display: none; /* display: none; */
font-size: 0.8rem;
position: fixed; position: fixed;
opacity: 0.2; opacity: 0.2;
inset: 0 0 auto auto; overflow-y: scroll;
inset: 0 0 290px auto;
border-bottom-left-radius: 10px; border-bottom-left-radius: 10px;
padding: 10px 10px 20px 20px; padding: 10px 10px 20px 20px;
background-color: white; background-color: white;
border: 5px solid gray; border: 5px solid gray;
border-top: none; border-top: none;
border-right: none; border-right: none;
width: 400px; width: 300px;
transition-duration: 0.2s; transition-duration: 0.2s;
transition-property: opacity; transition-property: opacity;
} }
+9 -1
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@@ -72,6 +72,10 @@ export default class Entity {
return entityColliders.concat(terrainColliders) return entityColliders.concat(terrainColliders)
} }
fixPosition() {
this.#position = SATX.fixCollisions(this.#position, this.collidables(), this.radius, this.game?.width, this.game?.height)
}
isColliding(...colliders) { isColliding(...colliders) {
return SATX.collideObjects(this.collider, colliders) return SATX.collideObjects(this.collider, colliders)
} }
@@ -91,9 +95,12 @@ export default class Entity {
} }
teleport(x, y) { teleport(x, y) {
this.position.set(x, y) const position = SATX.fixCollisions(new Vector2(x, y), this.collidables(), this.radius, this.game?.width, this.game?.height)
this.position.set(position.x, position.y)
} }
// TODO: unset destination on teleports, etc.
// TODO: recalculate path on obstructions (currently next waypoint is used)
takeStep(distanceTraveled = 0) { takeStep(distanceTraveled = 0) {
const speed = (this.speed / (this.game?.tickBudget ?? 1000)) - distanceTraveled const speed = (this.speed / (this.game?.tickBudget ?? 1000)) - distanceTraveled
const collidables = this.collidables() const collidables = this.collidables()
@@ -140,6 +147,7 @@ export default class Entity {
update() { update() {
this.takeStep() this.takeStep()
this.fixPosition()
} }
waypoints() { waypoints() {
+6 -5
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@@ -10,6 +10,7 @@ const game = new Game()
app.use('/', express.static('public')) app.use('/', express.static('public'))
app.use('/three/', express.static('node_modules/three')) app.use('/three/', express.static('node_modules/three'))
app.use('/@tweenjs/', express.static('node_modules/@tweenjs'))
app.use(express.urlencoded({ extended: true })) app.use(express.urlencoded({ extended: true }))
app.ws('/ws', async (req, res) => { app.ws('/ws', async (req, res) => {
@@ -50,11 +51,11 @@ app.listen(port, () => {
entity1.radius = 50 entity1.radius = 50
game.spawn_entity(entity1) game.spawn_entity(entity1)
// const entity2 = new Entity() const entity2 = new Entity()
// entity2.id = '2' entity2.id = '2'
// entity2.teleport(110, 110) entity2.teleport(110, 110)
// entity2.radius = 50 entity2.radius = 50
// game.spawn_entity(entity2) game.spawn_entity(entity2)
// const triangle = new Terrain([ // const triangle = new Terrain([
// { x: 400, y: 200 }, // { x: 400, y: 200 },