add attacks and death
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@@ -4,10 +4,11 @@ func process_physics(delta: float) -> State:
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if not Main.is_server_or_predicting(subject.player_id, subject.client_prediction): return
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var input_direction = %Input.direction
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if input_direction.length() < 0.05: return %Idle
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subject.apply_input_velocity(delta, input_direction, subject.walk_speed, subject.acceleration)
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if not %Input.walk: return %Run
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if not subject.is_on_floor(): return %Fall
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if has_node("%Dead") and subject.dead: return %Dead
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if has_node("%Lunge") and %Input.primary_interact and (not has_node("%AttackCooldown") or %AttackCooldown.time_left == 0): return %Lunge
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if input_direction.length() < 0.05: return %Idle
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if not %Input.walk: return %Run
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return
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