add attacks and death
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@@ -6,6 +6,7 @@ func process_physics(delta: float) -> State:
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subject.apply_input_velocity(delta, Vector2.ZERO, 0.0, subject.air_deceleration)
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if not subject.is_on_floor(): return
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if has_node("%Dead") and subject.dead: return %Dead
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if %Input.direction.length() < 0.05: return %Idle
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if has_node("%Walk") and %Input.walk: return %Walk
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return %Run
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