add attacks and death
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@@ -20,6 +20,9 @@ properties/1/replication_mode = 1
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properties/2/path = NodePath(".:server_rotation")
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properties/2/spawn = true
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properties/2/replication_mode = 1
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properties/3/path = NodePath(".:dead")
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properties/3/spawn = true
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properties/3/replication_mode = 1
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[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_1agtp"]
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properties/0/path = NodePath("Input:direction")
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@@ -68,6 +71,7 @@ unique_name_in_owner = true
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, 0)
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[node name="Collider" type="CollisionShape3D" parent="."]
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unique_name_in_owner = true
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
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shape = SubResource("CapsuleShape3D_j6tb3")
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