fix cast times
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+6
-6
@@ -34,7 +34,7 @@ app.ws('/ws', async (req, res) => {
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console.log(message)
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if (message.action == 'teleport') {
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entity.teleport(message.x, message.y)
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entity.teleport(new Vector2(message.x, message.y))
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}
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if (message.action == 'move') {
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@@ -50,7 +50,7 @@ app.ws('/ws', async (req, res) => {
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function testScenario() {
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const entity1 = new Entity()
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entity1.id = '1'
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entity1.teleport(200, 500)
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entity1.teleport(new Vector2(200, 500))
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entity1.radius = 50
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entity1.maxHealth = 100
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entity1.health = 80
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@@ -58,7 +58,7 @@ function testScenario() {
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const entity2 = new Entity()
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entity2.id = '2'
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entity2.teleport(110, 110)
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entity2.teleport(new Vector2(110, 110))
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entity2.radius = 50
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entity2.maxHealth = 50
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entity2.health = 50
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@@ -123,7 +123,7 @@ function testScenario() {
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function laneScenario() {
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const entity1 = new Entity()
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entity1.id = '1'
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entity1.teleport(200, 200)
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entity1.teleport(new Vector2(200, 200))
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entity1.radius = 50
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entity1.maxHealth = 100
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entity1.health = 100
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@@ -131,7 +131,7 @@ function laneScenario() {
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const entity2 = new Entity()
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entity2.id = '2'
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entity2.teleport(1800, 1800)
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entity2.teleport(new Vector2(1800, 1800))
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entity2.radius = 50
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entity2.maxHealth = 100
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entity2.health = 100
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@@ -167,7 +167,7 @@ app.listen(port, () => {
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console.log(`Server started! Visit http://localhost:${port}`)
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laneScenario()
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game.entities[0].castAction(1, 2000, 2000)
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game.entities[0].castAction(3, 2000, 2000)
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game.start()
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})
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