add homing projectiles
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@@ -12,7 +12,7 @@ export default class Entity {
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health = 1
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maxHealth = 1
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abilities = [
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() => {},
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Ability.homingProjectile({ range: 600, radius: 3, speed: 500, onCollide: Effect.damage({ despawn: true }) }),
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Ability.skillshot({ range: 800, radius: 5, speed: 3000, onCollide: Effect.damage({ despawn: true }) }),
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() => {},
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() => {},
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