fix castingVision giving vision to neutrals
This commit is contained in:
@@ -20,6 +20,7 @@ export default class Entity {
|
||||
health = null
|
||||
height = null
|
||||
maxHealth = 1
|
||||
model = null
|
||||
position = null
|
||||
radius = 0
|
||||
rotation = 0
|
||||
@@ -681,6 +682,7 @@ export default class Entity {
|
||||
owner: this.id,
|
||||
position: this.position.clone(),
|
||||
visionRange: radius,
|
||||
team: enemyTeam,
|
||||
})
|
||||
|
||||
this.game?.spawnProjectile(projectile)
|
||||
|
||||
+15
-12
@@ -7,9 +7,10 @@ export default class Template {
|
||||
return {
|
||||
abilities: {},
|
||||
logic: this.#basiliskLogic(),
|
||||
maxHealth: 3000,
|
||||
model: 'models/generic-bam-placeholder.gltf',
|
||||
radius: 180,
|
||||
speed: 230,
|
||||
maxHealth: 3000,
|
||||
...overrides,
|
||||
}
|
||||
}
|
||||
@@ -19,6 +20,7 @@ export default class Template {
|
||||
abilities: { a: options.ranged ? Ability.rangedAttack.id : Ability.meleeAttack.id },
|
||||
logic: this.#minionLogic(options.route, (team != Team.blue)),
|
||||
maxHealth: options.ranged ? 300 : 450,
|
||||
model: Team.blue == (team ?? Team.blue) ? 'models/generic-player-placeholder.gltf' : 'models/generic-player-placeholder-red.gltf',
|
||||
pathfindingCooldown: 0.2,
|
||||
pathfindingObstacleLimit: 0,
|
||||
position: options.route?.at(0) ?? options.position ?? new Vector2(0, 0),
|
||||
@@ -42,6 +44,7 @@ export default class Template {
|
||||
},
|
||||
logic: this.#playerLogic,
|
||||
maxHealth: 600,
|
||||
model: Team.blue == (overrides.team ?? Team.blue) ? 'models/generic-player-placeholder.gltf' : 'models/generic-player-placeholder-red.gltf',
|
||||
pathfindingObstacleLimit: 3,
|
||||
radius: 65,
|
||||
spawnPosition: new Vector2(500, 150),
|
||||
@@ -60,17 +63,17 @@ export default class Template {
|
||||
const despawnDelay = entity.game?.secToTick(despawnDelaySec) ?? 1
|
||||
const timestamp = entity.game?.currentTick ?? 0
|
||||
|
||||
if (entity.dead) {
|
||||
if (diedOnTick == null) {
|
||||
diedOnTick = timestamp
|
||||
}
|
||||
else if (diedOnTick + despawnDelay < timestamp) {
|
||||
entity.despawn()
|
||||
}
|
||||
}
|
||||
else if (diedOnTick != null) {
|
||||
diedOnTick = null
|
||||
}
|
||||
if (entity.dead && diedOnTick == null) { diedOnTick = timestamp }
|
||||
if (entity.dead && diedOnTick != null && diedOnTick + despawnDelay < timestamp) { entity.despawn() }
|
||||
if (!entity.dead) { diedOnTick = null }
|
||||
if (entity.dead) { return }
|
||||
|
||||
const target = entity.closestTargetTo(entity.position, 500)
|
||||
if (target == null) { return }
|
||||
|
||||
const directionToTarget = target.position.clone().sub(entity.position).normalize()
|
||||
const entityRotationVector = new Vector2(1, 0).rotateAround(new Vector2(), entity.rotation)
|
||||
entity.rotation = directionToTarget.clone().add(entityRotationVector).add(entityRotationVector).add(entityRotationVector).angle()
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user