fix some pathfinding problems
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+1
-1
@@ -105,7 +105,7 @@ export default class Entity {
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const unadjustedGraph = (this.game?.waypointGraph ?? []).concat(extraGraphEntries)
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console.timeEnd('unadjustedGraph')
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console.time('path')
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this.#path = Pathfind.shortestPath(unadjustedGraph, this.position, fixedDest).map(([unadjusted, direction]) => unadjusted.clone().add(direction.clone().multiplyScalar(this.radius)))
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this.#path = Pathfind.shortestPath(unadjustedGraph, this.position, fixedDest, this.radius, this.collidables()).map(([unadjusted, direction]) => unadjusted.clone().add(direction.clone().multiplyScalar(this.radius)))
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console.log(this.#path)
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console.timeEnd('path')
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console.timeEnd('pathfinding')
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