Buff Queen AKA "Ez egy fa?"

Because the first placeholder player model
resembled a queen that's been to the gym a
bit too much. Also, before she got her head
and hands, she looked like a tree, legit.
This commit is contained in:
2024-12-21 23:46:01 +09:00
commit 2957903cb1
15 changed files with 1509 additions and 0 deletions
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import * as THREE from 'three'
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const global = (0,eval)("this")
const scene = new THREE.Scene()
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000)
const renderer = new THREE.WebGLRenderer()
const entities = {}
renderer.setSize(window.innerWidth, window.innerHeight)
renderer.setAnimationLoop(animate)
document.body.appendChild(renderer.domElement)
const geometry = new THREE.BoxGeometry(1000, 1000)
const material = new THREE.MeshBasicMaterial({ color: 0x115011 })
const ground = new THREE.Mesh(geometry, material)
scene.add(ground)
// const loader = new GLTFLoader();
// loader.load('player.gltf', (gltf) => scene.add(gltf.scene), undefined, (err) => console.log(err))
global.camera = camera
global.scene = scene
camera.position.set(0, -250, 500)
camera.lookAt(0, 0, 0)
function animate() {
renderer.render(scene, camera)
}
var websocket = null
var timerId = null
function connectWebSocket() {
websocket = new WebSocket('ws://127.0.0.1:1280/ws')
global.websocket = websocket
websocket.onerror = () => websocket.close()
websocket.onopen = () => {
document.getElementById('connection').innerHTML = 'open'
clearInterval(timerId)
}
websocket.onclose = () => {
websocket = null
document.getElementById('connection').innerHTML = 'closed'
timerId = setInterval(() => {
if (websocket == null) {
connectWebSocket()
}
}, 2000)
}
websocket.onmessage = (event) => {
let state = JSON.parse(event.data)
for (const e of state.entities) {
let entity
if (e.id in entities) {
entity = entities[e.id]
}
else {
entity = new THREE.Mesh(new THREE.SphereGeometry(e.radius), new THREE.MeshBasicMaterial({ color: 0xffffff, wireframe: true }))
scene.add(entity)
entities[e.id] = entity
}
entity.position.set(e.pos.x, e.pos.y, e.radius)
}
document.getElementById('state').innerHTML = JSON.stringify(state, null, 2)
}
}
window.addEventListener('load', () => {
connectWebSocket()
})