use obstacle-in-path pathfinding
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+2
-2
@@ -8,7 +8,6 @@ export default class Terrain {
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relativeVertices = []
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#colliders = []
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#hull = null
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#vertices = []
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#unadjustedWaypoints = []
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@@ -24,7 +23,6 @@ export default class Terrain {
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this.#calculateUnadjustedWaypoints()
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}
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get colliders() { return this.#colliders }
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get unadjustedWaypoints() { return this.#unadjustedWaypoints }
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get vertices() { return this.#vertices }
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@@ -45,6 +43,8 @@ export default class Terrain {
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]
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}
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colliders() { return this.#colliders }
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state() {
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return {
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...this,
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