use obstacle-in-path pathfinding
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+6
-2
@@ -41,8 +41,12 @@ export default class SATX {
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return false
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}
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static collideObjects(collider1, colliders) {
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return colliders.some((c) => this.collideObject(collider1, c))
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static collideObjects(collider, colliders) {
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return colliders.some((c) => this.collideObject(collider, c))
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}
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static collideObstacles(collider, obstacles) {
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return obstacles.filter((obstacle) => obstacle.colliders().some((c) => this.collideObject(collider, c)))
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}
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static enclosingRegularPolygonRadius(numberOfVertices) {
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