use obstacle-in-path pathfinding
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@@ -33,7 +33,7 @@ export default class Projectile {
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(this.game?.entities ?? []).filter((e) => e.id != this.id).forEach((e) => {
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if (e.id == this.owner?.id) { return }
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if (SATX.collideObject(this.collider(), e.collider)) {
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if (SATX.collideObject(this.collider(), e.collider())) {
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this.onCollide(this, e)
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}
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})
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