add dead state
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@@ -24,6 +24,7 @@ export default class Ability {
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Object.entries(options).forEach(([key, value]) => this[key] = value)
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}
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// TODO: skill seemingly going right through minions without a registered hit
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static straightShot = new Ability({
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id: 'straight_shot',
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name: 'Straight Shot',
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