fix auto-attack when target not in direct vision

This commit is contained in:
2025-01-23 10:49:14 +09:00
parent 4acd7a2881
commit 15e72a9e10
+2 -5
View File
@@ -311,13 +311,10 @@ export default class Entity {
return absoluteClosestTarget
}
const targetsInDirectVision = targetsInRange.filter((it) => entityIdsInDirectVision.includes(it.id))
if (targetsInDirectVision.length < 1) { return }
const visibleEntityIds = this.visibleEntities()
const visibleEntitiesInRange = targetsInRange.it((it) => visibleEntityIds.includes(it.id))
const visibleEntitiesInRange = targetsInRange.filter((it) => visibleEntityIds.includes(it.id))
return visibleEntitiesInRange.filter((it) => visibleEntityIds.includes(it.id) && this.team != it.team && it.distanceTo(cursor) <= range + this.radius + it.radius)
return visibleEntitiesInRange.reduce((e1, e2) => (e1?.distanceTo(cursor) ?? Infinity) < e2.distanceTo(cursor) ? e1 : e2, null)
}
customBboxCollidables(bbox) {