move to apply_input_velocity on the subject
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@@ -0,0 +1,11 @@
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extends State
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func process_physics(delta: float) -> State:
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if not Main.is_server_or_predicting(subject.player_id, subject.client_prediction): return
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var input_direction = %Input.direction if subject.is_on_floor() else Vector2.ZERO
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subject.apply_input_velocity(delta, input_direction, subject.run_speed, subject.acceleration if subject.is_on_floor() else subject.air_deceleration)
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if has_node("%Walk") and %Input.walk: return %Walk
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return
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