move to apply_input_velocity on the subject
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@@ -3,12 +3,9 @@ extends State
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func process_physics(delta: float) -> State:
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if not Main.is_server_or_predicting(subject.player_id, subject.client_prediction): return
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var target_velocity = Vector3(0, subject.velocity.y, 0)
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subject.velocity = subject.velocity.move_toward(target_velocity, subject.air_deceleration * delta)
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subject.velocity += Main.gravity_velocity
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subject.move_and_slide()
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subject.apply_input_velocity(delta, Vector2.ZERO, 0.0, subject.air_deceleration)
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if not subject.is_on_floor(): return
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if %Input.direction.length() < 0.05: return %Idle
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if %Input.walk: return %Walk
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if has_node("%Walk") and %Input.walk: return %Walk
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return %Run
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