add a basic terrain layout
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@@ -0,0 +1,92 @@
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<html>
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<head>
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<title>Terrain Creator</title>
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<style>
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* {
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box-sizing: border-box;
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}
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html, body {
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background-color: black;
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font-family: sans-serif;
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}
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html {
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padding: 0;
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}
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body {
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margin: 0;
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}
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#map {
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background-color: white;
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background-image: url('./background.png');
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background-size: cover;
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}
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.point {
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position: absolute;
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border-radius: 50%;
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margin-top: -5px;
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margin-left: -5px;
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width: 10px;
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height: 10px;
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background-color: red;
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border: 1px solid white;
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}
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</style>
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</head>
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<body>
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<div id="map"></div>
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<script>
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var width = null
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var height = null
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var scale = null
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var points = []
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window.addEventListener('load', () => {
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const params = Object.fromEntries(new URLSearchParams(window.location.search).entries())
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width = params.width
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height = params.height
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scale = params.scale
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if (width == null) {
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width = prompt('Width: ')
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}
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if (height == null) {
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height = prompt('Height: ')
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}
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if (scale == null) {
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scale = prompt('Scale: ')
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}
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const map = document.getElementById('map')
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map.style.width = `${width / scale}px`
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map.style.height = `${height / scale}px`
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map.addEventListener('contextmenu', (event) => event.preventDefault())
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map.addEventListener('mousedown', (event) => {
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if (event.button == 2) {
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console.log(`\n\n[\n` + points.map((p) => ` new Vector2(${p.x}, ${p.y}),`).join(`\n`) + `\n],\n`)
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points = []
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map.innerHTML = ''
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return
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}
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if (event.button == 0) {
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const x = Math.floor(event.pageX * scale)
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const y = Math.floor(height - (event.pageY * scale))
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points.push({ x, y })
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const point = document.createElement('div')
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point.classList.add('point')
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point.style.left = event.pageX
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point.style.top = event.pageY
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map.appendChild(point)
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return
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}
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})
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})
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</script>
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</body>
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</html>
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