add a basic terrain layout
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+2
-2
@@ -11,12 +11,12 @@ export default class Game {
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averageTick = 0
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currentTick = 0
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entities = []
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height = 5000
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height = 10000 * 1.6
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projectiles = []
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secondToSlowestTick = 0
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terrains = []
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tickRate = 30
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width = 5000
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width = 10000 * 1.6
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#currentTiming = 0
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#eventEmitter = new EventEmitter()
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