replace most systems with THREE

This commit is contained in:
2024-12-22 23:52:56 +09:00
parent 14212afd70
commit 054d22d01a
7 changed files with 107 additions and 87 deletions
-36
View File
@@ -9,9 +9,7 @@
"version": "1.0.0", "version": "1.0.0",
"license": "UNLICENSED", "license": "UNLICENSED",
"dependencies": { "dependencies": {
"detect-collisions": "^9.24.0",
"three": "^0.171.0", "three": "^0.171.0",
"victor": "^1.1.0",
"websocket-express": "^3.1.2" "websocket-express": "^3.1.2"
} }
}, },
@@ -100,12 +98,6 @@
"license": "MIT", "license": "MIT",
"peer": true "peer": true
}, },
"node_modules/@types/sat": {
"version": "0.0.35",
"resolved": "https://registry.npmjs.org/@types/sat/-/sat-0.0.35.tgz",
"integrity": "sha512-e6hhgprjvfncsniUtblt2Q8yV+cMf/Vqxl4CrnhkwPML4Lb7F+1fMNZs+UJ4L6yp2j/vDH8oHpNaubM0rgHXTQ==",
"license": "MIT"
},
"node_modules/@types/send": { "node_modules/@types/send": {
"version": "0.17.4", "version": "0.17.4",
"resolved": "https://registry.npmjs.org/@types/send/-/send-0.17.4.tgz", "resolved": "https://registry.npmjs.org/@types/send/-/send-0.17.4.tgz",
@@ -297,17 +289,6 @@
"npm": "1.2.8000 || >= 1.4.16" "npm": "1.2.8000 || >= 1.4.16"
} }
}, },
"node_modules/detect-collisions": {
"version": "9.24.0",
"resolved": "https://registry.npmjs.org/detect-collisions/-/detect-collisions-9.24.0.tgz",
"integrity": "sha512-99PXmFG7KAu8qYtnEWPH7saC0LTkINMbjB2pERpDcngNMtxPyZV61Q9/yYsdQCa65PM72CHfhDPQVXvftiScLw==",
"license": "MIT",
"dependencies": {
"@types/sat": "^0.0.35",
"poly-decomp-es": "^0.4.2",
"sat": "^0.9.0"
}
},
"node_modules/dunder-proto": { "node_modules/dunder-proto": {
"version": "1.0.1", "version": "1.0.1",
"resolved": "https://registry.npmjs.org/dunder-proto/-/dunder-proto-1.0.1.tgz", "resolved": "https://registry.npmjs.org/dunder-proto/-/dunder-proto-1.0.1.tgz",
@@ -733,12 +714,6 @@
"license": "MIT", "license": "MIT",
"peer": true "peer": true
}, },
"node_modules/poly-decomp-es": {
"version": "0.4.2",
"resolved": "https://registry.npmjs.org/poly-decomp-es/-/poly-decomp-es-0.4.2.tgz",
"integrity": "sha512-akjZkaTeyfECMNkMqv0g9gFiU2HjpZ5ubJA/aczw1ILdgWQbv1OPwCi05/9JbY2GnGpjm9k85Jdbd/j/p/lg/g==",
"license": "MIT"
},
"node_modules/proxy-addr": { "node_modules/proxy-addr": {
"version": "2.0.7", "version": "2.0.7",
"resolved": "https://registry.npmjs.org/proxy-addr/-/proxy-addr-2.0.7.tgz", "resolved": "https://registry.npmjs.org/proxy-addr/-/proxy-addr-2.0.7.tgz",
@@ -823,12 +798,6 @@
"license": "MIT", "license": "MIT",
"peer": true "peer": true
}, },
"node_modules/sat": {
"version": "0.9.0",
"resolved": "https://registry.npmjs.org/sat/-/sat-0.9.0.tgz",
"integrity": "sha512-mxdv5RZJO4tdMnUURGU3gAMcnDUEwcNJwE+lPO0/V+rBeDvFLH3wEZEOR0fH7cTN0zQaNxBEbHnyQL9DzupwQQ==",
"license": "MIT"
},
"node_modules/send": { "node_modules/send": {
"version": "0.19.0", "version": "0.19.0",
"resolved": "https://registry.npmjs.org/send/-/send-0.19.0.tgz", "resolved": "https://registry.npmjs.org/send/-/send-0.19.0.tgz",
@@ -1047,11 +1016,6 @@
"node": ">= 0.8" "node": ">= 0.8"
} }
}, },
"node_modules/victor": {
"version": "1.1.0",
"resolved": "https://registry.npmjs.org/victor/-/victor-1.1.0.tgz",
"integrity": "sha512-s+EQHqIs5TNgLa3HHPr8oCpWFulQZzDX/PLaskVDeWXqEW12l54H5XD+cZ3gXrgvdOscqEcdAMXgEUZlJckQ4w=="
},
"node_modules/websocket-express": { "node_modules/websocket-express": {
"version": "3.1.2", "version": "3.1.2",
"resolved": "https://registry.npmjs.org/websocket-express/-/websocket-express-3.1.2.tgz", "resolved": "https://registry.npmjs.org/websocket-express/-/websocket-express-3.1.2.tgz",
-2
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@@ -10,9 +10,7 @@
"license": "UNLICENSED", "license": "UNLICENSED",
"description": "", "description": "",
"dependencies": { "dependencies": {
"detect-collisions": "^9.24.0",
"three": "^0.171.0", "three": "^0.171.0",
"victor": "^1.1.0",
"websocket-express": "^3.1.2" "websocket-express": "^3.1.2"
} }
} }
+1
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@@ -34,6 +34,7 @@
border: 5px solid gray; border: 5px solid gray;
border-top: none; border-top: none;
border-right: none; border-right: none;
width: 400px;
} }
</style> </style>
</head> </head>
+44 -12
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@@ -3,25 +3,35 @@ import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const global = (0,eval)("this") const global = (0,eval)("this")
const scene = new THREE.Scene() const scene = new THREE.Scene()
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000) const camera = new THREE.PerspectiveCamera(30, window.innerWidth / window.innerHeight, 0.1, 1000)
const raycaster = new THREE.Raycaster() const raycaster = new THREE.Raycaster()
const renderer = new THREE.WebGLRenderer() const renderer = new THREE.WebGLRenderer()
const entities = {} const entities = {}
renderer.setSize(window.innerWidth, window.innerHeight) renderer.setSize(window.innerWidth, window.innerHeight)
renderer.setAnimationLoop(animate) renderer.setAnimationLoop(animate)
const geometry = new THREE.PlaneGeometry(1000, 1000) const geometry = new THREE.PlaneGeometry(0, 0)
const material = new THREE.MeshBasicMaterial({ color: 0x115011 }) const material = new THREE.MeshToonMaterial({ color: 0x115011 })
const ground = new THREE.Mesh(geometry, material) const ground = new THREE.Mesh(geometry, material)
scene.add(ground) scene.add(ground)
const ambientLight = new THREE.AmbientLight(0x404040)
scene.add(ambientLight)
const directionalLight = new THREE.DirectionalLight(0xffffff, 2.5)
directionalLight.position.set(-0.3, 0.1, 1)
directionalLight.power = 3000
scene.add(directionalLight)
// const loader = new GLTFLoader() // const loader = new GLTFLoader()
// loader.load('player.gltf', (gltf) => scene.add(gltf.scene), undefined, (err) => console.log(err)) // loader.load('player.gltf', (gltf) => scene.add(gltf.scene), undefined, (err) => console.log(err))
global.THREE = THREE
global.renderer = renderer
global.camera = camera global.camera = camera
global.scene = scene global.scene = scene
camera.position.set(0, -250, 500) camera.position.set(3, -12, 10)
camera.rotation.set((30 / 180) * Math.PI, 0, 0) camera.rotation.set((60 / 180) * Math.PI, 0, 0)
// camera.lookAt(0, 0, 0) // camera.lookAt(0, 0, 0)
function animate() { function animate() {
@@ -52,20 +62,26 @@ function connectWebSocket() {
websocket.onmessage = (event) => { websocket.onmessage = (event) => {
let state = JSON.parse(event.data) let state = JSON.parse(event.data)
if (state.width != null && state.height != null && (ground.geometry.attributes.width != state.width || ground.geometry.attributes.height != state.height)) {
ground.geometry = new THREE.PlaneGeometry(state.width / 100, state.height / 100)
ground.position.set(state.width / 200, state.height / 200, 0)
}
for (const e of state.entities) { for (const e of state.entities) {
let entity let entity
if (e.id in entities) { if (e.id in entities) {
entity = entities[e.id] entity = entities[e.id]
} }
else { else {
entity = new THREE.Mesh(new THREE.SphereGeometry(e.radius), new THREE.MeshBasicMaterial({ color: 0xffffff, wireframe: true })) entity = new THREE.Mesh(new THREE.SphereGeometry(e.radius / 100), new THREE.MeshToonMaterial({ color: 0xffffff }))
entity.userData.type = 'entity' entity.userData.type = 'entity'
entity.userData.id = e.id entity.userData.id = e.id
scene.add(entity) scene.add(entity)
entities[e.id] = entity entities[e.id] = entity
} }
entity.position.set(e.pos.x, e.pos.y, e.radius) entity.position.set(e.pos.x / 100, e.pos.y / 100, e.radius / 100)
} }
document.getElementById('state').innerHTML = JSON.stringify(state, null, 2) document.getElementById('state').innerHTML = JSON.stringify(state, null, 2)
@@ -78,11 +94,19 @@ window.addEventListener('load', () => {
const canvas = renderer.domElement const canvas = renderer.domElement
canvas.addEventListener('mousedown', (event) => { canvas.addEventListener('mousedown', (event) => {
raycaster.setFromCamera(new THREE.Vector2((event.clientX / canvas.clientWidth) * 2 - 1, (event.clientY / canvas.clientHeight) * -2 + 1), camera) raycaster.setFromCamera(new THREE.Vector2((event.clientX / canvas.clientWidth) * 2 - 1, (event.clientY / canvas.clientHeight) * -2 + 1), camera)
const intersect = raycaster.intersectObject(ground).at(0) const intersect = raycaster.intersectObject(ground).at(0)?.point
if (event.button == 0) { if (intersect != null) {
const x = Math.round(intersect.point.x) if (event.button == 0) {
const y = Math.round(intersect.point.y) const x = Math.round(intersect.x * 100)
websocket.send(JSON.stringify({ action: 'move', id: '1', x, y })) const y = Math.round(intersect.y * 100)
websocket.send(JSON.stringify({ action: 'move', id: '2', x, y }))
}
if (event.button == 2) {
const x = Math.round(intersect.x * 100)
const y = Math.round(intersect.y * 100)
websocket.send(JSON.stringify({ action: 'move', id: '1', x, y }))
}
} }
}) })
@@ -103,5 +127,13 @@ window.addEventListener('load', () => {
} }
}) })
window.addEventListener("resize", (event) => {
camera.aspect = window.innerWidth / window.innerHeight
camera.updateProjectionMatrix()
renderer.setSize(window.innerWidth, window.innerHeight)
})
document.addEventListener("contextmenu", (event) => event.preventDefault())
document.body.appendChild(canvas) document.body.appendChild(canvas)
}) })
+44 -23
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@@ -1,51 +1,72 @@
import { Circle } from 'detect-collisions' import * as THREE from 'three'
import Victor from 'victor'
export default class Entity { export default class Entity {
id = crypto.randomUUID() id = crypto.randomUUID()
pos = new Victor(0, 0) speed = 400
speed = 280
radius = 0
#collider = null
#dest = null #dest = null
#game = null #game = null
#mesh = null
constructor(...options) { constructor(...options) {
Object.entries(options).forEach((value, key) => this[key] = value) Object.entries(options).forEach((value, key) => this[key] = value)
this.#collider = new Circle(this.pos, this.radius) const geometry = new THREE.CircleGeometry(options.radius ?? 0)
this.#mesh = new THREE.Mesh(geometry)
} }
get collider() { return this.#collider }
get game() { return this.#game } get game() { return this.#game }
get system() { return this.game?.system } get mesh() { return this.#mesh }
get pos() { return this.#mesh.position }
get radius() { return this.#mesh.userData.radius }
get x() { return this.#mesh.position.x }
get y() { return this.#mesh.position.y }
set game(value) { this.#game = value } set game(value) { this.#game = value }
set x(value) { this.#mesh.position.x = value }
set y(value) { this.#mesh.position.y = value }
set radius(value) {
this.#mesh.geometry = new THREE.CircleGeometry(value)
this.#mesh.userData.radius = value
}
moveAction(x, y) { moveAction(x, y) {
this.#dest = new Victor(x, y) this.#dest = new THREE.Vector3(x, y, 0)
} }
async takeStep() { state() {
return {
...this,
pos: {
x: this.x,
y: this.y,
},
radius: this.radius,
}
}
teleport(x, y) {
this.#mesh.position.set(x, y, 0)
}
takeStep() {
const speed = this.speed / (this.game?.tickBudget ?? 1000) const speed = this.speed / (this.game?.tickBudget ?? 1000)
if (this.#dest != null) { if (this.#dest != null) {
this.pos.add(this.#dest.clone().subtract(this.pos).normalize().multiplyScalar(speed)) const fixedDest = new THREE.Vector3(
if (this.pos.clone().subtract(this.#dest).length() <= speed) { Math.min(Math.max(this.radius, this.#dest.x), this.game?.height ?? Infinity),
this.pos = this.#dest Math.min(Math.max(this.radius, this.#dest.y), this.game?.height ?? Infinity),
0,
)
this.pos.add(fixedDest.clone().sub(this.pos).normalize().multiplyScalar(speed))
if (this.pos.clone().sub(fixedDest).length() <= speed) {
this.pos.copy(fixedDest)
this.#dest = null this.#dest = null
} }
} }
} }
async updateCollider() {
if (this.pos.x != this.collider.pos.x || this.pos.y != this.collider.pos.y || this.radius != this.collider.unscaledRadius) {
this.system?.remove(this.#collider)
this.#collider = new Circle(this.pos, this.radius)
this.system?.insert(this.#collider)
}
}
async update() { async update() {
await Promise.allSettled([ await Promise.allSettled([
this.updateCollider(),
this.takeStep(), this.takeStep(),
]) ])
} }
+13 -7
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@@ -1,25 +1,31 @@
import { System } from 'detect-collisions'
import { EventEmitter } from 'node:events' import { EventEmitter } from 'node:events'
export default class Game { export default class Game {
entities = []
tickRate = 30 tickRate = 30
currentTick = 0 currentTick = 0
width = 15000
height = 15000
#entities = []
#eventEmitter = new EventEmitter() #eventEmitter = new EventEmitter()
#system = new System()
#tickBudget = Math.floor(1000 / this.tickRate) #tickBudget = Math.floor(1000 / this.tickRate)
get entities() { return this.#entities }
get eventEmitter() { return this.#eventEmitter } get eventEmitter() { return this.#eventEmitter }
get system() { return this.#system }
get tickBudget() { return this.#tickBudget } get tickBudget() { return this.#tickBudget }
spawn_entity(entity) { spawn_entity(entity) {
this.entities.push(entity) this.#entities.push(entity)
this.#system.insert(entity.collider)
entity.game = this entity.game = this
} }
state() {
return {
...this,
entities: this.#entities.map((e) => e.state()),
}
}
async start() { async start() {
const start = performance.now() const start = performance.now()
await this.update() await this.update()
@@ -27,7 +33,7 @@ export default class Game {
} }
async update() { async update() {
Promise.allSettled(this.entities.map((e) => e.update())) Promise.allSettled(this.#entities.map((e) => e.update()))
this.currentTick++ this.currentTick++
this.eventEmitter.emit('tick') this.eventEmitter.emit('tick')
} }
+5 -7
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@@ -2,7 +2,6 @@ import express from 'express'
import { WebSocketExpress } from 'websocket-express' import { WebSocketExpress } from 'websocket-express'
import Game from './game.js' import Game from './game.js'
import Entity from './entity.js' import Entity from './entity.js'
import Victor from 'victor'
const app = new WebSocketExpress() const app = new WebSocketExpress()
const port = 1280 const port = 1280
@@ -15,7 +14,7 @@ app.use(express.urlencoded({ extended: true }))
app.ws('/ws', async (req, res) => { app.ws('/ws', async (req, res) => {
const websocket = await res.accept() const websocket = await res.accept()
const subscription = () => websocket.send(JSON.stringify(game)) const subscription = () => websocket.send(JSON.stringify(game.state()))
game.eventEmitter.on('tick', subscription) game.eventEmitter.on('tick', subscription)
websocket.on('close', () => { websocket.on('close', () => {
@@ -24,15 +23,14 @@ app.ws('/ws', async (req, res) => {
websocket.on('message', (rawData) => { websocket.on('message', (rawData) => {
const message = JSON.parse(rawData) const message = JSON.parse(rawData)
const entity = message.id != null ? game.entities.find((e) => e.id == message.id) : null
console.log(message) console.log(message)
if (message.action == 'teleport') { if (message.action == 'teleport') {
const entity = game.entities.find((e) => e.id == message.id) entity.teleport(message.x, message.y)
entity.pos = new Victor(message.x, message.y)
} }
if (message.action == 'move') { if (message.action == 'move') {
const entity = game.entities.find((e) => e.id == message.id)
entity.moveAction(message.x, message.y) entity.moveAction(message.x, message.y)
} }
}) })
@@ -43,13 +41,13 @@ app.listen(port, () => {
const entity = new Entity() const entity = new Entity()
entity.id = '1' entity.id = '1'
entity.pos = new Victor(0, 0) entity.teleport(0, 0)
entity.radius = 35 entity.radius = 35
game.spawn_entity(entity) game.spawn_entity(entity)
const entity2 = new Entity() const entity2 = new Entity()
entity2.id = '2' entity2.id = '2'
entity2.pos = new Victor(200, 100) entity.teleport(200, 100)
entity2.radius = 35 entity2.radius = 35
game.spawn_entity(entity2) game.spawn_entity(entity2)