replace most systems with THREE
This commit is contained in:
Generated
-36
@@ -9,9 +9,7 @@
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"version": "1.0.0",
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"version": "1.0.0",
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"license": "UNLICENSED",
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"license": "UNLICENSED",
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||||||
"dependencies": {
|
"dependencies": {
|
||||||
"detect-collisions": "^9.24.0",
|
|
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"three": "^0.171.0",
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"three": "^0.171.0",
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"victor": "^1.1.0",
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"websocket-express": "^3.1.2"
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"websocket-express": "^3.1.2"
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}
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}
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},
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},
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@@ -100,12 +98,6 @@
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"license": "MIT",
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"license": "MIT",
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"peer": true
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"peer": true
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},
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},
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"node_modules/@types/sat": {
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"version": "0.0.35",
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"resolved": "https://registry.npmjs.org/@types/sat/-/sat-0.0.35.tgz",
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"integrity": "sha512-e6hhgprjvfncsniUtblt2Q8yV+cMf/Vqxl4CrnhkwPML4Lb7F+1fMNZs+UJ4L6yp2j/vDH8oHpNaubM0rgHXTQ==",
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"license": "MIT"
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},
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"node_modules/@types/send": {
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"node_modules/@types/send": {
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"version": "0.17.4",
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"version": "0.17.4",
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"resolved": "https://registry.npmjs.org/@types/send/-/send-0.17.4.tgz",
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"resolved": "https://registry.npmjs.org/@types/send/-/send-0.17.4.tgz",
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@@ -297,17 +289,6 @@
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"npm": "1.2.8000 || >= 1.4.16"
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"npm": "1.2.8000 || >= 1.4.16"
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}
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}
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},
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},
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"node_modules/detect-collisions": {
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"version": "9.24.0",
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"resolved": "https://registry.npmjs.org/detect-collisions/-/detect-collisions-9.24.0.tgz",
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"integrity": "sha512-99PXmFG7KAu8qYtnEWPH7saC0LTkINMbjB2pERpDcngNMtxPyZV61Q9/yYsdQCa65PM72CHfhDPQVXvftiScLw==",
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"license": "MIT",
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"dependencies": {
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"@types/sat": "^0.0.35",
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"poly-decomp-es": "^0.4.2",
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"sat": "^0.9.0"
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}
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},
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"node_modules/dunder-proto": {
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"node_modules/dunder-proto": {
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"version": "1.0.1",
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"version": "1.0.1",
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"resolved": "https://registry.npmjs.org/dunder-proto/-/dunder-proto-1.0.1.tgz",
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"resolved": "https://registry.npmjs.org/dunder-proto/-/dunder-proto-1.0.1.tgz",
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@@ -733,12 +714,6 @@
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"license": "MIT",
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"license": "MIT",
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"peer": true
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"peer": true
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},
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},
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"node_modules/poly-decomp-es": {
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"version": "0.4.2",
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"resolved": "https://registry.npmjs.org/poly-decomp-es/-/poly-decomp-es-0.4.2.tgz",
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"integrity": "sha512-akjZkaTeyfECMNkMqv0g9gFiU2HjpZ5ubJA/aczw1ILdgWQbv1OPwCi05/9JbY2GnGpjm9k85Jdbd/j/p/lg/g==",
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"license": "MIT"
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},
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"node_modules/proxy-addr": {
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"node_modules/proxy-addr": {
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"version": "2.0.7",
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"version": "2.0.7",
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"resolved": "https://registry.npmjs.org/proxy-addr/-/proxy-addr-2.0.7.tgz",
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"resolved": "https://registry.npmjs.org/proxy-addr/-/proxy-addr-2.0.7.tgz",
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@@ -823,12 +798,6 @@
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"license": "MIT",
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"license": "MIT",
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"peer": true
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"peer": true
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},
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},
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"node_modules/sat": {
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"version": "0.9.0",
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"resolved": "https://registry.npmjs.org/sat/-/sat-0.9.0.tgz",
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"integrity": "sha512-mxdv5RZJO4tdMnUURGU3gAMcnDUEwcNJwE+lPO0/V+rBeDvFLH3wEZEOR0fH7cTN0zQaNxBEbHnyQL9DzupwQQ==",
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"license": "MIT"
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},
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"node_modules/send": {
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"node_modules/send": {
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"version": "0.19.0",
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"version": "0.19.0",
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"resolved": "https://registry.npmjs.org/send/-/send-0.19.0.tgz",
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"resolved": "https://registry.npmjs.org/send/-/send-0.19.0.tgz",
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@@ -1047,11 +1016,6 @@
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"node": ">= 0.8"
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"node": ">= 0.8"
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}
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}
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},
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},
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"node_modules/victor": {
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"version": "1.1.0",
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"resolved": "https://registry.npmjs.org/victor/-/victor-1.1.0.tgz",
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"integrity": "sha512-s+EQHqIs5TNgLa3HHPr8oCpWFulQZzDX/PLaskVDeWXqEW12l54H5XD+cZ3gXrgvdOscqEcdAMXgEUZlJckQ4w=="
|
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},
|
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"node_modules/websocket-express": {
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"node_modules/websocket-express": {
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"version": "3.1.2",
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"version": "3.1.2",
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"resolved": "https://registry.npmjs.org/websocket-express/-/websocket-express-3.1.2.tgz",
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"resolved": "https://registry.npmjs.org/websocket-express/-/websocket-express-3.1.2.tgz",
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@@ -10,9 +10,7 @@
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"license": "UNLICENSED",
|
"license": "UNLICENSED",
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"description": "",
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"description": "",
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"dependencies": {
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"dependencies": {
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"detect-collisions": "^9.24.0",
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"three": "^0.171.0",
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"three": "^0.171.0",
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"victor": "^1.1.0",
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"websocket-express": "^3.1.2"
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"websocket-express": "^3.1.2"
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}
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}
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}
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}
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@@ -34,6 +34,7 @@
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border: 5px solid gray;
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border: 5px solid gray;
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border-top: none;
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border-top: none;
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border-right: none;
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border-right: none;
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width: 400px;
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}
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}
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</style>
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</style>
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</head>
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</head>
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+42
-10
@@ -3,25 +3,35 @@ import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
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const global = (0,eval)("this")
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const global = (0,eval)("this")
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const scene = new THREE.Scene()
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const scene = new THREE.Scene()
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const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000)
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const camera = new THREE.PerspectiveCamera(30, window.innerWidth / window.innerHeight, 0.1, 1000)
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const raycaster = new THREE.Raycaster()
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const raycaster = new THREE.Raycaster()
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const renderer = new THREE.WebGLRenderer()
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const renderer = new THREE.WebGLRenderer()
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const entities = {}
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const entities = {}
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renderer.setSize(window.innerWidth, window.innerHeight)
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renderer.setSize(window.innerWidth, window.innerHeight)
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renderer.setAnimationLoop(animate)
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renderer.setAnimationLoop(animate)
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const geometry = new THREE.PlaneGeometry(1000, 1000)
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const geometry = new THREE.PlaneGeometry(0, 0)
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const material = new THREE.MeshBasicMaterial({ color: 0x115011 })
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const material = new THREE.MeshToonMaterial({ color: 0x115011 })
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const ground = new THREE.Mesh(geometry, material)
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const ground = new THREE.Mesh(geometry, material)
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scene.add(ground)
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scene.add(ground)
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const ambientLight = new THREE.AmbientLight(0x404040)
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scene.add(ambientLight)
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const directionalLight = new THREE.DirectionalLight(0xffffff, 2.5)
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directionalLight.position.set(-0.3, 0.1, 1)
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directionalLight.power = 3000
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scene.add(directionalLight)
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// const loader = new GLTFLoader()
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// const loader = new GLTFLoader()
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// loader.load('player.gltf', (gltf) => scene.add(gltf.scene), undefined, (err) => console.log(err))
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// loader.load('player.gltf', (gltf) => scene.add(gltf.scene), undefined, (err) => console.log(err))
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global.THREE = THREE
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global.renderer = renderer
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global.camera = camera
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global.camera = camera
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global.scene = scene
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global.scene = scene
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camera.position.set(0, -250, 500)
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camera.position.set(3, -12, 10)
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camera.rotation.set((30 / 180) * Math.PI, 0, 0)
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camera.rotation.set((60 / 180) * Math.PI, 0, 0)
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// camera.lookAt(0, 0, 0)
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// camera.lookAt(0, 0, 0)
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function animate() {
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function animate() {
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@@ -52,20 +62,26 @@ function connectWebSocket() {
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websocket.onmessage = (event) => {
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websocket.onmessage = (event) => {
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let state = JSON.parse(event.data)
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let state = JSON.parse(event.data)
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if (state.width != null && state.height != null && (ground.geometry.attributes.width != state.width || ground.geometry.attributes.height != state.height)) {
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ground.geometry = new THREE.PlaneGeometry(state.width / 100, state.height / 100)
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ground.position.set(state.width / 200, state.height / 200, 0)
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}
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for (const e of state.entities) {
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for (const e of state.entities) {
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let entity
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let entity
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if (e.id in entities) {
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if (e.id in entities) {
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entity = entities[e.id]
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entity = entities[e.id]
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}
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}
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else {
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else {
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entity = new THREE.Mesh(new THREE.SphereGeometry(e.radius), new THREE.MeshBasicMaterial({ color: 0xffffff, wireframe: true }))
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entity = new THREE.Mesh(new THREE.SphereGeometry(e.radius / 100), new THREE.MeshToonMaterial({ color: 0xffffff }))
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entity.userData.type = 'entity'
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entity.userData.type = 'entity'
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entity.userData.id = e.id
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entity.userData.id = e.id
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scene.add(entity)
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scene.add(entity)
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entities[e.id] = entity
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entities[e.id] = entity
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}
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}
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entity.position.set(e.pos.x, e.pos.y, e.radius)
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entity.position.set(e.pos.x / 100, e.pos.y / 100, e.radius / 100)
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}
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}
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document.getElementById('state').innerHTML = JSON.stringify(state, null, 2)
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document.getElementById('state').innerHTML = JSON.stringify(state, null, 2)
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@@ -78,12 +94,20 @@ window.addEventListener('load', () => {
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const canvas = renderer.domElement
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const canvas = renderer.domElement
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canvas.addEventListener('mousedown', (event) => {
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canvas.addEventListener('mousedown', (event) => {
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raycaster.setFromCamera(new THREE.Vector2((event.clientX / canvas.clientWidth) * 2 - 1, (event.clientY / canvas.clientHeight) * -2 + 1), camera)
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raycaster.setFromCamera(new THREE.Vector2((event.clientX / canvas.clientWidth) * 2 - 1, (event.clientY / canvas.clientHeight) * -2 + 1), camera)
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const intersect = raycaster.intersectObject(ground).at(0)
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const intersect = raycaster.intersectObject(ground).at(0)?.point
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if (intersect != null) {
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if (event.button == 0) {
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if (event.button == 0) {
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const x = Math.round(intersect.point.x)
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const x = Math.round(intersect.x * 100)
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const y = Math.round(intersect.point.y)
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const y = Math.round(intersect.y * 100)
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websocket.send(JSON.stringify({ action: 'move', id: '2', x, y }))
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}
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if (event.button == 2) {
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const x = Math.round(intersect.x * 100)
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const y = Math.round(intersect.y * 100)
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websocket.send(JSON.stringify({ action: 'move', id: '1', x, y }))
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websocket.send(JSON.stringify({ action: 'move', id: '1', x, y }))
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}
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}
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}
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})
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})
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document.addEventListener('wheel', (event) => {
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document.addEventListener('wheel', (event) => {
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@@ -103,5 +127,13 @@ window.addEventListener('load', () => {
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}
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}
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})
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})
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window.addEventListener("resize", (event) => {
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camera.aspect = window.innerWidth / window.innerHeight
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camera.updateProjectionMatrix()
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renderer.setSize(window.innerWidth, window.innerHeight)
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})
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document.addEventListener("contextmenu", (event) => event.preventDefault())
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document.body.appendChild(canvas)
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document.body.appendChild(canvas)
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})
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})
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+44
-23
@@ -1,51 +1,72 @@
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import { Circle } from 'detect-collisions'
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import * as THREE from 'three'
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import Victor from 'victor'
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export default class Entity {
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export default class Entity {
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id = crypto.randomUUID()
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id = crypto.randomUUID()
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pos = new Victor(0, 0)
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speed = 400
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speed = 280
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radius = 0
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#collider = null
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#dest = null
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#dest = null
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#game = null
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#game = null
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#mesh = null
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constructor(...options) {
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constructor(...options) {
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Object.entries(options).forEach((value, key) => this[key] = value)
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Object.entries(options).forEach((value, key) => this[key] = value)
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this.#collider = new Circle(this.pos, this.radius)
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const geometry = new THREE.CircleGeometry(options.radius ?? 0)
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this.#mesh = new THREE.Mesh(geometry)
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}
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}
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get collider() { return this.#collider }
|
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get game() { return this.#game }
|
get game() { return this.#game }
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get system() { return this.game?.system }
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get mesh() { return this.#mesh }
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get pos() { return this.#mesh.position }
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|
get radius() { return this.#mesh.userData.radius }
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|
get x() { return this.#mesh.position.x }
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get y() { return this.#mesh.position.y }
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set game(value) { this.#game = value }
|
set game(value) { this.#game = value }
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set x(value) { this.#mesh.position.x = value }
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|
set y(value) { this.#mesh.position.y = value }
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set radius(value) {
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|
this.#mesh.geometry = new THREE.CircleGeometry(value)
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|
this.#mesh.userData.radius = value
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|
}
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|
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moveAction(x, y) {
|
moveAction(x, y) {
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this.#dest = new Victor(x, y)
|
this.#dest = new THREE.Vector3(x, y, 0)
|
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}
|
}
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|
|
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async takeStep() {
|
state() {
|
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|
return {
|
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|
...this,
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|
pos: {
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|
x: this.x,
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|
y: this.y,
|
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|
},
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|
radius: this.radius,
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|
}
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|
}
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|
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|
teleport(x, y) {
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|
this.#mesh.position.set(x, y, 0)
|
||||||
|
}
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|
|
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|
takeStep() {
|
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const speed = this.speed / (this.game?.tickBudget ?? 1000)
|
const speed = this.speed / (this.game?.tickBudget ?? 1000)
|
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if (this.#dest != null) {
|
if (this.#dest != null) {
|
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this.pos.add(this.#dest.clone().subtract(this.pos).normalize().multiplyScalar(speed))
|
const fixedDest = new THREE.Vector3(
|
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if (this.pos.clone().subtract(this.#dest).length() <= speed) {
|
Math.min(Math.max(this.radius, this.#dest.x), this.game?.height ?? Infinity),
|
||||||
this.pos = this.#dest
|
Math.min(Math.max(this.radius, this.#dest.y), this.game?.height ?? Infinity),
|
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|
0,
|
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|
)
|
||||||
|
|
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|
this.pos.add(fixedDest.clone().sub(this.pos).normalize().multiplyScalar(speed))
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|
if (this.pos.clone().sub(fixedDest).length() <= speed) {
|
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|
this.pos.copy(fixedDest)
|
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this.#dest = null
|
this.#dest = null
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
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|
|
||||||
async updateCollider() {
|
|
||||||
if (this.pos.x != this.collider.pos.x || this.pos.y != this.collider.pos.y || this.radius != this.collider.unscaledRadius) {
|
|
||||||
this.system?.remove(this.#collider)
|
|
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this.#collider = new Circle(this.pos, this.radius)
|
|
||||||
this.system?.insert(this.#collider)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
async update() {
|
async update() {
|
||||||
await Promise.allSettled([
|
await Promise.allSettled([
|
||||||
this.updateCollider(),
|
|
||||||
this.takeStep(),
|
this.takeStep(),
|
||||||
])
|
])
|
||||||
}
|
}
|
||||||
|
|||||||
+13
-7
@@ -1,25 +1,31 @@
|
|||||||
import { System } from 'detect-collisions'
|
|
||||||
import { EventEmitter } from 'node:events'
|
import { EventEmitter } from 'node:events'
|
||||||
|
|
||||||
export default class Game {
|
export default class Game {
|
||||||
entities = []
|
|
||||||
tickRate = 30
|
tickRate = 30
|
||||||
currentTick = 0
|
currentTick = 0
|
||||||
|
width = 15000
|
||||||
|
height = 15000
|
||||||
|
|
||||||
|
#entities = []
|
||||||
#eventEmitter = new EventEmitter()
|
#eventEmitter = new EventEmitter()
|
||||||
#system = new System()
|
|
||||||
#tickBudget = Math.floor(1000 / this.tickRate)
|
#tickBudget = Math.floor(1000 / this.tickRate)
|
||||||
|
|
||||||
|
get entities() { return this.#entities }
|
||||||
get eventEmitter() { return this.#eventEmitter }
|
get eventEmitter() { return this.#eventEmitter }
|
||||||
get system() { return this.#system }
|
|
||||||
get tickBudget() { return this.#tickBudget }
|
get tickBudget() { return this.#tickBudget }
|
||||||
|
|
||||||
spawn_entity(entity) {
|
spawn_entity(entity) {
|
||||||
this.entities.push(entity)
|
this.#entities.push(entity)
|
||||||
this.#system.insert(entity.collider)
|
|
||||||
entity.game = this
|
entity.game = this
|
||||||
}
|
}
|
||||||
|
|
||||||
|
state() {
|
||||||
|
return {
|
||||||
|
...this,
|
||||||
|
entities: this.#entities.map((e) => e.state()),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
async start() {
|
async start() {
|
||||||
const start = performance.now()
|
const start = performance.now()
|
||||||
await this.update()
|
await this.update()
|
||||||
@@ -27,7 +33,7 @@ export default class Game {
|
|||||||
}
|
}
|
||||||
|
|
||||||
async update() {
|
async update() {
|
||||||
Promise.allSettled(this.entities.map((e) => e.update()))
|
Promise.allSettled(this.#entities.map((e) => e.update()))
|
||||||
this.currentTick++
|
this.currentTick++
|
||||||
this.eventEmitter.emit('tick')
|
this.eventEmitter.emit('tick')
|
||||||
}
|
}
|
||||||
|
|||||||
+5
-7
@@ -2,7 +2,6 @@ import express from 'express'
|
|||||||
import { WebSocketExpress } from 'websocket-express'
|
import { WebSocketExpress } from 'websocket-express'
|
||||||
import Game from './game.js'
|
import Game from './game.js'
|
||||||
import Entity from './entity.js'
|
import Entity from './entity.js'
|
||||||
import Victor from 'victor'
|
|
||||||
|
|
||||||
const app = new WebSocketExpress()
|
const app = new WebSocketExpress()
|
||||||
const port = 1280
|
const port = 1280
|
||||||
@@ -15,7 +14,7 @@ app.use(express.urlencoded({ extended: true }))
|
|||||||
app.ws('/ws', async (req, res) => {
|
app.ws('/ws', async (req, res) => {
|
||||||
const websocket = await res.accept()
|
const websocket = await res.accept()
|
||||||
|
|
||||||
const subscription = () => websocket.send(JSON.stringify(game))
|
const subscription = () => websocket.send(JSON.stringify(game.state()))
|
||||||
game.eventEmitter.on('tick', subscription)
|
game.eventEmitter.on('tick', subscription)
|
||||||
|
|
||||||
websocket.on('close', () => {
|
websocket.on('close', () => {
|
||||||
@@ -24,15 +23,14 @@ app.ws('/ws', async (req, res) => {
|
|||||||
|
|
||||||
websocket.on('message', (rawData) => {
|
websocket.on('message', (rawData) => {
|
||||||
const message = JSON.parse(rawData)
|
const message = JSON.parse(rawData)
|
||||||
|
const entity = message.id != null ? game.entities.find((e) => e.id == message.id) : null
|
||||||
console.log(message)
|
console.log(message)
|
||||||
|
|
||||||
if (message.action == 'teleport') {
|
if (message.action == 'teleport') {
|
||||||
const entity = game.entities.find((e) => e.id == message.id)
|
entity.teleport(message.x, message.y)
|
||||||
entity.pos = new Victor(message.x, message.y)
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (message.action == 'move') {
|
if (message.action == 'move') {
|
||||||
const entity = game.entities.find((e) => e.id == message.id)
|
|
||||||
entity.moveAction(message.x, message.y)
|
entity.moveAction(message.x, message.y)
|
||||||
}
|
}
|
||||||
})
|
})
|
||||||
@@ -43,13 +41,13 @@ app.listen(port, () => {
|
|||||||
|
|
||||||
const entity = new Entity()
|
const entity = new Entity()
|
||||||
entity.id = '1'
|
entity.id = '1'
|
||||||
entity.pos = new Victor(0, 0)
|
entity.teleport(0, 0)
|
||||||
entity.radius = 35
|
entity.radius = 35
|
||||||
game.spawn_entity(entity)
|
game.spawn_entity(entity)
|
||||||
|
|
||||||
const entity2 = new Entity()
|
const entity2 = new Entity()
|
||||||
entity2.id = '2'
|
entity2.id = '2'
|
||||||
entity2.pos = new Victor(200, 100)
|
entity.teleport(200, 100)
|
||||||
entity2.radius = 35
|
entity2.radius = 35
|
||||||
game.spawn_entity(entity2)
|
game.spawn_entity(entity2)
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user