replace most systems with THREE
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@@ -34,6 +34,7 @@
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border: 5px solid gray;
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border-top: none;
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border-right: none;
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width: 400px;
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}
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</style>
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</head>
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+44
-12
@@ -3,25 +3,35 @@ import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
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const global = (0,eval)("this")
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const scene = new THREE.Scene()
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const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000)
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const camera = new THREE.PerspectiveCamera(30, window.innerWidth / window.innerHeight, 0.1, 1000)
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const raycaster = new THREE.Raycaster()
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const renderer = new THREE.WebGLRenderer()
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const entities = {}
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renderer.setSize(window.innerWidth, window.innerHeight)
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renderer.setAnimationLoop(animate)
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const geometry = new THREE.PlaneGeometry(1000, 1000)
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const material = new THREE.MeshBasicMaterial({ color: 0x115011 })
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const geometry = new THREE.PlaneGeometry(0, 0)
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const material = new THREE.MeshToonMaterial({ color: 0x115011 })
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const ground = new THREE.Mesh(geometry, material)
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scene.add(ground)
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const ambientLight = new THREE.AmbientLight(0x404040)
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scene.add(ambientLight)
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const directionalLight = new THREE.DirectionalLight(0xffffff, 2.5)
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directionalLight.position.set(-0.3, 0.1, 1)
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directionalLight.power = 3000
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scene.add(directionalLight)
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// const loader = new GLTFLoader()
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// loader.load('player.gltf', (gltf) => scene.add(gltf.scene), undefined, (err) => console.log(err))
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global.THREE = THREE
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global.renderer = renderer
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global.camera = camera
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global.scene = scene
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camera.position.set(0, -250, 500)
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camera.rotation.set((30 / 180) * Math.PI, 0, 0)
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camera.position.set(3, -12, 10)
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camera.rotation.set((60 / 180) * Math.PI, 0, 0)
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// camera.lookAt(0, 0, 0)
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function animate() {
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@@ -52,20 +62,26 @@ function connectWebSocket() {
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websocket.onmessage = (event) => {
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let state = JSON.parse(event.data)
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if (state.width != null && state.height != null && (ground.geometry.attributes.width != state.width || ground.geometry.attributes.height != state.height)) {
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ground.geometry = new THREE.PlaneGeometry(state.width / 100, state.height / 100)
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ground.position.set(state.width / 200, state.height / 200, 0)
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}
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for (const e of state.entities) {
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let entity
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if (e.id in entities) {
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entity = entities[e.id]
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}
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else {
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entity = new THREE.Mesh(new THREE.SphereGeometry(e.radius), new THREE.MeshBasicMaterial({ color: 0xffffff, wireframe: true }))
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entity = new THREE.Mesh(new THREE.SphereGeometry(e.radius / 100), new THREE.MeshToonMaterial({ color: 0xffffff }))
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entity.userData.type = 'entity'
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entity.userData.id = e.id
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scene.add(entity)
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entities[e.id] = entity
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}
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entity.position.set(e.pos.x, e.pos.y, e.radius)
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entity.position.set(e.pos.x / 100, e.pos.y / 100, e.radius / 100)
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}
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document.getElementById('state').innerHTML = JSON.stringify(state, null, 2)
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@@ -78,11 +94,19 @@ window.addEventListener('load', () => {
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const canvas = renderer.domElement
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canvas.addEventListener('mousedown', (event) => {
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raycaster.setFromCamera(new THREE.Vector2((event.clientX / canvas.clientWidth) * 2 - 1, (event.clientY / canvas.clientHeight) * -2 + 1), camera)
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const intersect = raycaster.intersectObject(ground).at(0)
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if (event.button == 0) {
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const x = Math.round(intersect.point.x)
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const y = Math.round(intersect.point.y)
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websocket.send(JSON.stringify({ action: 'move', id: '1', x, y }))
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const intersect = raycaster.intersectObject(ground).at(0)?.point
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if (intersect != null) {
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if (event.button == 0) {
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const x = Math.round(intersect.x * 100)
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const y = Math.round(intersect.y * 100)
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websocket.send(JSON.stringify({ action: 'move', id: '2', x, y }))
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}
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if (event.button == 2) {
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const x = Math.round(intersect.x * 100)
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const y = Math.round(intersect.y * 100)
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websocket.send(JSON.stringify({ action: 'move', id: '1', x, y }))
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}
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}
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})
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@@ -103,5 +127,13 @@ window.addEventListener('load', () => {
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}
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})
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window.addEventListener("resize", (event) => {
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camera.aspect = window.innerWidth / window.innerHeight
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camera.updateProjectionMatrix()
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renderer.setSize(window.innerWidth, window.innerHeight)
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})
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document.addEventListener("contextmenu", (event) => event.preventDefault())
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document.body.appendChild(canvas)
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})
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