add unoptimized pathfinding
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+3
-2
@@ -16,7 +16,7 @@ const terrainMaterial = new THREE.MeshToonMaterial({ color: 0xffd700 })
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const minimapCamera = new THREE.OrthographicCamera(-10, 10, 10, -10)
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const minimapRenderer = new THREE.WebGLRenderer()
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minimapRenderer.setSize(300, 300)
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minimapRenderer.setSize(600, 600)
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minimapRenderer.setAnimationLoop(minimapRender)
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minimapCamera.position.set(10, 10, 10)
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@@ -101,7 +101,8 @@ function connectWebSocket() {
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entity = entities[e.id]
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}
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else {
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entity = new THREE.Mesh(new THREE.SphereGeometry(e.radius / 100), entityMaterial)
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entity = new THREE.Mesh(new THREE.CylinderGeometry(e.radius / 100, e.radius / 100, e.radius / 50), entityMaterial)
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entity.rotation.x = Math.PI / 2
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entity.userData.type = 'entity'
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entity.userData.id = e.id
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scene.add(entity)
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