make projectiles use bounding boxes too
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-1
@@ -124,7 +124,7 @@ export default class Game {
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}
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if (after - before > tickBudget) {
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console.warn(`Can't keep up! A tick took ${taken.toFixed(1)} ms (Budget: ${tickBudget.toFixed(1)} ms)`)
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console.warn(`Can't keep up! A tick took ${taken.toFixed(1)} ms. Entity count: ${this.entities.length}`)
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}
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}
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}
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