fix auto-attack targeting
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+1
-1
@@ -68,7 +68,7 @@ export default class Ability {
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let closest = null
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let distance = Infinity
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caster.game?.entities.filter((e) => e.team != caster.team && e.position.clone().sub(caster.position).length() < ability.range).forEach((e) => {
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const newDistance = e.position.clone().sub(cursor).length() < distance
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const newDistance = e.position.clone().sub(cursor).length()
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if (newDistance < distance) {
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closest = e
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distance = newDistance
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